Sburb - Game Info

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Sburb - Game Info

Post by ✰ ニコラス on Wed Aug 13, 2014 9:13 am

Standard session features

Skaia, a "dormant crucible of unlimited creative potential". Under its thick atmosphere lies The Battlefield, a planet that changes every time a player enters the medium with a prototyped sprite. It's here that a war between Prospit and Derse takes place, which Prospit must always lose. This war is always headed by the White King and Black King respectively.
In a void session, The Battlefield never evolves past the 3x3 grid stage, and the Kings are locked in eternal stalemate.
In a dead session, Skaia grows dark and cloudy before player enters The Medium. Afterwards, Skaia can transform depending on which path the player selects during The Choice.

Prospit, a planet that orbits Skaia like a moon. Home to the forces of light, and ruled by the White Queen. Prospit's moon passes through the atmosphere of Skaia, allowing Prospitian dream selves to see the future in the clouds. In the kids' session the dream selves of John and Jade reside here, post-scratch the dream selves of Jane and Jake reside here. In the trolls' session, the dream selves of Karkat, Terezi, Gamzee, Tavros, Vriska, Kanaya, and Sollux (who has two) are also on Prospit. In the cherubs' two-player session, Calliope resides on Prospit.

Derse, a planet that orbits beyond The Veil. Home to the forces of darkness, and ruled by the Black Queen. The Noble Circle of Horrorterrors, who reside in the Furthest Ring, whisper advice to Dersite dream selves. The dream selves of Rose and Dave reside here, post-scratch the dream selves of Dirk and Roxy reside here. In the trolls' session, the dream selves of Equius, Aradia, Nepeta, Eridan, Feferi, and Sollux (who has two) are also on Derse. In the cherubs' session Caliborn dwells on the moon of Derse.

Planets. Every player has their own unique planet orbiting Skaia in the Incipisphere. These are all home to other session constants, such as Consorts, Denizens and Quest Beds.
The Forge. Its purpose is not entirely known, but it has appeared in every known session so far. Additionally, when the player who lives by it (usually a Hero of Space) enters the medium, one of their first jobs is to light it, which seems to bring about some kind of Planetary change that is presumably necessary for advancing.

Frog Temple. The frog temples on a planet provide the initial coding for Sburb, and are typically the place where the whole thing seems to start. They seem to always contain a Lotus Time Capsule that, as the name suggests, allow objects (and characters) to be put in and retrieved after a certain amount of time. They are responsible for a great deal of time shenanigans. In a typical session, there is a single Frog Temple, located near The Forge, which is, in turn, near the home of the Hero of Space. The beta trolls' bifurcated session has a second Frog Temple near the hive of Aradia, the session's Hero of Time. The alpha kids' void session doesn't have a Hero of Space, however the Frog Temple is located in the same place as its pre-scratch counterpart, near the homes of both the pre-scratch Hero of Space and her post-scratch counterpart.

The Scratch Construct. Appears in every session on the planet of the Hero of Time, as a tool for initiating Sburb's Emergency Reset Method.

The Veil. The ring of meteors dividing the medium from the Furthest Ring where Derse orbits. These meteors are the same as those which hail in The Reckoning, and also seem to contain a number of laboratories for the practice of Ectobiology and creating the carapacian armies.

Underlings are monsters who act as the primary enemies of Sburb. They are created by the Denizens under commission from Agents of Derse, and appear to be made of materials associated with various types of Grist. In a typical session, Underlings inherit features from pre-entry Prototypings, however the precise features vary from individual to individual. In a void session, the Underlings are undead, skeletal in appearance, and difficult to kill due to their extreme durability.

Denizens are immense, powerful NPCs. It appears that their primary role is to teach and test their corresponding players, offering The Choice, acting as the final boss of each player's planet, and, in at least some cases, giving players quests or riddles.
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Re: Sburb - Game Info

Post by ✰ ニコラス on Wed Aug 13, 2014 9:26 am

Purpose

Sburb appears to have no description or instructions regarding its true objective. However, as John and Rose continue to meddle with the game, John discovers a Meteor barreling toward his house after creating the Kernelsprite. The sobering reality hits Rose as she discovers that Sburb is a game that destroys the world. It's able to do this because the players enter The Medium to escape from the meteors it calls down, which it's able to call down because the players entered the Medium.

Jade Harley was the first character to witness this phenomenon, as she heard a loud crash outside her house, but did not or was unable to notify John of what happened.

The game Sburb is being played by many people, each one of them unknowingly the target of their own meteor, each one of them being oblivious to previous players' experience, each one of them being annihilated individually yet collectively, every one of them victim of destruction on a massive yet undetermined scale, leveling entire cities and towns.

If the player is successful in retrieving and damaging in some way his or her unique Cruxite artifact (such as John's Cruxite Apple) before the meteor hits, the impacted area is excised from the physical plane - leaving only a desert wasteland in its place. This is the process that sends the player to their planet within the Incipisphere - where the real game begins.

Electrical power still seems to be available in John's house when it is excised and sent to the Medium, though the source of this power is unclear. Apparently fumbling about in a dark house while trying to complete game objectives would not be within the intended spirit of the game.

Through exposition from their Kernelsprites, the players learn the objective of the game. The player must build using Build Grist to pass through the gates to get to Skaia, where, ultimately, a battle of good and evil is being waged, and the players have opened up what was a supposed eternal stalemate now into an all out war that evil always wins. When the villains win, the Black King calls down meteors to destroy Skaia, which protects itself by teleporting them to the host planet, destroying it in the process. The players must stop the meteors before the defense portals fail and Skaia is destroyed.

The game comes in multiple phases: climbing through The Seven Gates, defeating the Denizens, the Ultimate Alchemy, and the Reckoning (up to and including the final confrontation with the Black King and Queen), to name a few. The trolls' session offers a brief glimpse of the end of a Sburb session (or, in their case, a Sgrub session): A massive upright Sgrub/Sburb logo with a mysterious door, which leads to the reward for their efforts. However, they are interrupted by The Rift before claiming it. This reward was stated to be entry to a new universe which they had created - the Kids' universe.

Thus it is revealed that the ultimate purpose of Sburb is as a method of procreation for entire universes - a single planet is sacrificed in order to create an entirely new universe (or several are sacrificed for several universes), which may themselves propagate one or more universes, and so on. Therefore, the objective of Sburb is the successful creation of a new universe, which is implied to be the nature of the Ultimate Alchemy.
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